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When this happens, an observer emits a pulse after being pushed or pulled, but not beforehand.Though they block light, observers behave as transparent blocks do in one sense: they cannot be powered by an external power source, nor power themselves with their own output.Because observers in Java Edition detect changes in the block state, and not block updates, they can detect a wider range of phenomena than a block update detector (BUD) circuit in Java Edition can detect (as some block state changes don't cause block updates).Observers in Bedrock Edition do detect block updates but not block state changes, and so they detect the exact same things that any other BUD would detect in that edition. When first added, the observers acted as a block update detector, and would emit pulses that lasted 1 game tick (0.5 redstone ticks) and had a signal strength of 1.Note that what causes a block update and how they propagate is very different between Java Edition and Bedrock Edition.As a result, each can detect some kinds of changes that the other can't. When it detects something, the observer emits a redstone pulse of strong power at level 15 for 2 game ticks (1 redstone tick).This means that changes like the age of crops will be detected, since they are part of the block states.

The texture of the detecting side is that of an observing face.

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This was not noticed by most people, though, since the observer in Pocket Edition had a texture bug where the top & side textures would not rotate properly (except the output/input sides), causing the arrow texture to always point in the same direction.

Observers *appear* to no longer strongly power blocks, and now only emit activation power, like a block of redstone.

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